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Vray material index in blender8/28/2023 If you export to EXR from blender and import with EXR_IO, you get lot of layers with alpha masks. I tried Cryptommate for object or material picking and exporting. I just need to get a perfect material Id Image. I also read this article How to achieve a flat colored render pass from material id/index for maskingĪnd for me It does not matter, If I have to use a python script. I tried to change the film Options - but it also destroys the render quality, so you have to render twice and the solution is still not antianalized, so it can´t be comparable with _output at all?! Exactly it was this article: Cryptomatte doesnt output nice clean edges I read another similar question in this forum and tried do my best. But the output in Blender-Cycles- Cryptomatte is very pixelized and not desired quality at all. After that, I want to import it in photoshop for postproduction. Blender people, please, does exist a solution to make a clean render pass for ID colors - materials? I want to achieve a same solution like in VRAY - material ID.
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